add game&rawdata
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29
gamedata/shaders/r1/effects_water.s
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29
gamedata/shaders/r1/effects_water.s
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local tex_base = "water\\water_water_r1"
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local tex_env = "sky\\sky_5_cube"
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local tex_dist = "water\\water_dudv"
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local tex_dist2 = "water\\water_dudv"
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("water","water")
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: sorting (2, true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: zb (true,false)
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: distort (true)
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: fog (true)
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shader:sampler ("s_base") :texture (tex_base)
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shader:sampler ("s_env") :texture (tex_env) : clamp()
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin ("waterd","waterd")
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: sorting (2, true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: zb (true,false)
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: fog (false)
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: distort (true)
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shader:sampler ("s_base") :texture (tex_base)
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shader:sampler ("s_distort0") :texture (tex_dist)
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shader:sampler ("s_distort1") :texture (tex_dist2)
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end
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