add game&rawdata
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28
gamedata/shaders/r1/effects_waterryaska.lua
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28
gamedata/shaders/r1/effects_waterryaska.lua
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local tex_base = "water\\water_ryaska1"
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local tex_env = "sky\\sky_5_cube"
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local tex_dist = "water\\water_dudv"
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local tex_dist2 = "water\\water_dudv"
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("water", "water")
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:sorting(2, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:aref(true, 0)
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:zb(true, false)
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:distort(true)
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:fog(true)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_env"):texture(tex_env):clamp()
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("waterd", "waterd")
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:sorting(2, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:fog(false)
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:distort(true)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_distort0"):texture(tex_dist)
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shader:sampler("s_distort1"):texture(tex_dist2)
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end
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