add game&rawdata
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13
gamedata/shaders/r1/hud3d.ps
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13
gamedata/shaders/r1/hud3d.ps
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#include "common.h"
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struct ui_vert_out
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{
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half2 tc0 : TEXCOORD0;
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float4 P : POSITION;
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};
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half4 main ( ui_vert_out I ) : COLOR
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{
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half4 r = tex2D (s_base,I.tc0);
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return r;
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}
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