add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.h"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
float2 tch : TEXCOORD2;
float3 c0 : COLOR0; // c0=hemi+v-lights, c0.a = dt*
float3 c1 : COLOR1; // c1=sun, c1.a = dt+
float fog : FOG;
};
vf main (v_lmap v)
{
vf o;
float3 N = unpack_normal (v.N);
o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc
// o.tc0 = unpack_tc_base (v.tc0); // copy tc
o.tc1 = unpack_tc_lmap (v.uv1); // copy tc
o.tch = o.tc1;
o.c0 = v_hemi(N); // just hemisphere
o.c1 = v_sun(N); // sun
o.fog = calc_fogging (v.P); // fog, input in world coords
return o;
}