add game&rawdata
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gamedata/shaders/r1/lmap_l.vs.hlsl
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gamedata/shaders/r1/lmap_l.vs.hlsl
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#include "common.hlsli"
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struct vf
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{
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float4 hpos : POSITION;
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float2 tc0 : TEXCOORD0;
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float2 tc1 : TEXCOORD1;
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float3 c0 : COLOR0;
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float fog : FOG;
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};
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vf main(v_lmap v)
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{
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vf o;
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o.hpos = mul(m_VP, v.P); // xform, input in world coords
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o.tc0 = unpack_tc_lmap(v.uv1); // copy tc
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o.tc1 = o.tc0;
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o.c0 = v_hemi(unpack_normal(v.N)); // just hemisphere + ambient
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o.fog = calc_fogging(v.P); // fog, input in world coords
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return o;
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}
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