add game&rawdata
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gamedata/shaders/r1/lmap_spot.vs
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gamedata/shaders/r1/lmap_spot.vs
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#include "common.h"
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vf_spot main (v_lmap v)
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{
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vf_spot o;
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o.hpos = mul (m_VP, v.P); // xform, input in world coords
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o.tc0 = unpack_tc_base(v.uv0,v.T.w,v.B.w); // copy tc
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// o.tc0 = unpack_tc_base(v.tc0); // copy tc
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o.color = calc_spot (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere
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return o;
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}
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