add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
32
gamedata/shaders/r1/lod.ps
Normal file
32
gamedata/shaders/r1/lod.ps
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#include "common.h"
|
||||
|
||||
struct v2p
|
||||
{
|
||||
float2 tc0: TEXCOORD0; // base0
|
||||
float2 tc1: TEXCOORD1; // base1
|
||||
float2 tc2: TEXCOORD2; // hemi0
|
||||
float2 tc3: TEXCOORD3; // hemi1
|
||||
half4 c: COLOR0; // color
|
||||
half4 f: COLOR1; // color
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel
|
||||
uniform sampler2D s_base0 ;
|
||||
uniform sampler2D s_base1 ;
|
||||
uniform sampler2D s_hemi0 ;
|
||||
uniform sampler2D s_hemi1 ;
|
||||
half4 main_ps_1_1 ( v2p I ) : COLOR
|
||||
{
|
||||
half4 base0 = tex2D (s_base0,I.tc0);
|
||||
half4 base1 = tex2D (s_base1,I.tc1);
|
||||
half4 hemi0 = tex2D (s_hemi0,I.tc2);
|
||||
half4 hemi1 = tex2D (s_hemi1,I.tc3);
|
||||
|
||||
half4 base = lerp (base0,base1,I.f.w)*I.c ;
|
||||
half hemi = lerp (hemi0,hemi1,I.f.w).w ;
|
||||
|
||||
half3 color = base*2* (0.5+0.5*hemi);
|
||||
return half4 (color,base.a);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue