add game&rawdata
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gamedata/shaders/r1/model_def_lq.ps.hlsl
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gamedata/shaders/r1/model_def_lq.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float2 tc1 : TEXCOORD1; // lmap
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float3 c0 : COLOR0; // sun
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float fog : FOG;
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 t_base = tex2D(s_base, I.tc0);
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float3 light = I.c0;
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float3 final = light * t_base * 2.0f;
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final = lerp(fog_color.xyz, final, I.fog);
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// out
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return float4(final.r, final.g, final.b, t_base.a);
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}
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