add game&rawdata
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gamedata/shaders/r1/model_def_spot.vs.hlsl
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gamedata/shaders/r1/model_def_spot.vs.hlsl
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#include "common.hlsli"
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#include "skin.hlsli"
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vf_spot _main(v_model v)
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{
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vf_spot o;
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float4 pos = v.pos;
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float3 pos_w = mul(m_W, pos);
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float4 pos_w4 = float4(pos_w, 1);
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float3 norm_w = normalize(mul(m_W, v.norm));
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o.hpos = mul(m_WVP, pos); // xform, input in world coords
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o.tc0 = v.tc.xy; // copy tc
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o.color = calc_spot(o.tc1, o.tc2, pos_w4, norm_w); // just hemisphere
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return o;
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}
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#define SKIN_VF vf_spot
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#include "skin_main.hlsli"
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