add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,25 @@
#include "common.hlsli"
struct v2p
{
float4 tc0: TEXCOORD0; // base
float4 tc1: TEXCOORD1; // environment
float4 c0: COLOR0; // sun.(fog*fog)
};
//////////////////////////////////////////////////////////////////////////////////////////
float4 main ( v2p I ) : COLOR
{
float digit = m_digiclock.z;
float2 coords = I.tc0;
coords.x = digit + (coords.x * 0.1);
float4 t_base = tex2D (s_base,coords);
//получаем пиксель шума и масштабируем его в соответствии с текущим уровнем проблем
float4 t_noise = tex2D(s_lmap, I.tc0) * m_affects.x * 2;
t_base.rgb += t_noise.rgb+0.1;
return t_base;
}