add game&rawdata
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31
gamedata/shaders/r1/model_env_hq.ps
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31
gamedata/shaders/r1/model_env_hq.ps
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#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half3 tc1: TEXCOORD1; // environment
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half2 tc2: TEXCOORD2; // lmap
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half3 c0: COLOR0; // sun
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half4 c1: COLOR1; // lq-color + factor
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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half4 t_env = texCUBE (s_env, I.tc1);
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half4 t_lmap = tex2D (s_lmap,I.tc2);
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// lighting
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half3 l_base = t_lmap.rgb; // base light-map (lmap color, ambient, hemi, etc - inside)
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half3 l_sun = I.c0*t_lmap.a; // sun color
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half3 light = lerp (l_base + l_sun, I.c1, I.c1.w);
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// final-color
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half3 base = lerp (t_env,t_base,t_base.a);
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half3 final = light*base*2;
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// out
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return half4 (final.r,final.g,final.b,t_base.a);
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}
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