add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.hlsli"
struct v2p
{
float4 tc0: TEXCOORD0; // base
float4 tc1: TEXCOORD1; // environment
float4 c0: COLOR0; // sun.(fog*fog)
};
//////////////////////////////////////////////////////////////////////////////////////////
float4 main ( v2p I ) : COLOR
{
float4 t_base = tex2D (s_base,I.tc0);
t_base.g += clamp(0.5-abs(m_actor_params.y-0.5), 0, 0.5)*t_base.a;
t_base.r += (1-m_actor_params.y)*t_base.a;
//ïîëó÷àåì ïèêñåëü øóìà è ìàñøòàáèðóåì åãî â ñîîòâåòñòâèè ñ òåêóùèì óðîâíåì ïðîáëåì
float4 t_noise = tex2D(s_lmap, I.tc0) * m_affects.x * 2;
t_base.rgb += t_noise.rgb;
return float4 (t_base.r, t_base.g, t_base.b, 1);
}