add game&rawdata
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13
gamedata/shaders/r1/models_selflightl.s
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13
gamedata/shaders/r1/models_selflightl.s
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function normal (shader, t_base, t_second, t_detail)
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shader :begin ("model_def_lqs","simple")
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:fog (true)
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shader :sampler ("s_base") :texture (t_base)
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end
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function l_spot (shader, t_base, t_second, t_detail)
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r1_lspot (shader, t_base, "model_def_spot")
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end
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function l_point (shader, t_base, t_second, t_detail)
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r1_lpoint (shader, t_base, "model_def_point")
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end
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