add game&rawdata
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15
gamedata/shaders/r1/particle.ps
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15
gamedata/shaders/r1/particle.ps
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#include "common.h"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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half4 c : COLOR0; // diffuse
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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return I.c*tex2D (s_base,I.tc0);
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}
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