add game&rawdata
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16
gamedata/shaders/r1/particle.ps.hlsl
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16
gamedata/shaders/r1/particle.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float4 c : COLOR0; // diffuse
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 result = I.c * tex2D(s_base, I.tc0);
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clip(result.a - (0.01f / 255.0f));
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return result;
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}
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