add game&rawdata
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23
gamedata/shaders/r1/vert_dt.ps
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23
gamedata/shaders/r1/vert_dt.ps
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#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half2 tc1: TEXCOORD1; // base
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half4 c0: COLOR0;
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half4 c1: COLOR1;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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half4 t_dt = tex2D (s_detail,I.tc1);
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half3 detail = t_dt*I.c0.a + I.c1.a;
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half3 final = (t_base*I.c0*2)*detail*2;
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// out
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return half4 (final.r,final.g,final.b,t_base.a);
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}
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