add game&rawdata
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18
gamedata/shaders/r1/wmarkmult.ps
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18
gamedata/shaders/r1/wmarkmult.ps
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#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half4 c0 : COLOR0; // c0=all lighting
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( v2p I ) : COLOR
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{
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half4 res = tex2D (s_base,I.tc0);
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res.rgb = lerp( half3(0.5, 0.5, 0.5), res.rgb, I.c0.a);
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return res;
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}
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