add game&rawdata
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7
gamedata/shaders/r2/accum_mask.vs
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7
gamedata/shaders/r2/accum_mask.vs
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#include "common.h"
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float4 main ( float4 P: POSITION ) : POSITION
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{
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return mul (m_WVP, P );
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}
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FXVS;
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