add game&rawdata
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41
gamedata/shaders/r2/combine_volumetric.ps
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41
gamedata/shaders/r2/combine_volumetric.ps
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#include "common.h"
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// Igor: used for volumetric light
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uniform sampler2D s_vollight;
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struct _input {
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float4 hpos : POSITION;
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#ifdef USE_VTF
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float4 tc0 : TEXCOORD0; // tc.xy, tc.w = tonemap scale
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#else
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float2 tc0 : TEXCOORD0; // tc.xy
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#endif
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};
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struct _out {
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half4 low : COLOR0;
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half4 high : COLOR1;
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};
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_out main ( _input I )
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{
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// final tone-mapping
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#ifdef USE_VTF
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half tm_scale = I.tc0.w; // interpolated from VS
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#else
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half tm_scale = tex2D(s_tonemap,I.tc0).x;
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#endif
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_out o;
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half4 color;
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color = tex2D(s_vollight, I.tc0);
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tonemap(o.low, o.high, color, tm_scale );
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// o.low = half4(1,0,0,0);
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// o.high = half4(0,0,0,0);
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// o.low = half4(0,0,0,0);
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return o;
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}
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