add game&rawdata
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38
gamedata/shaders/r2/deffer_base_aref_flat.ps
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38
gamedata/shaders/r2/deffer_base_aref_flat.ps
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#include "common.h"
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#include "sload.h"
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f_deffer main ( p_flat I )
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{
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f_deffer O;
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// 1. Base texture + kill pixels with low alpha
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half4 D = tbase (I.tcdh);
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clip (D.w-def_aref);
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#ifdef USE_TDETAIL
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D.rgb = 2*D.rgb*tex2D (s_detail, I.tcdbump).rgb;
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#endif
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// hemi,sun,material
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half ms = xmaterial ;
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#ifdef USE_LM_HEMI
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half4 lm = tex2D (s_hemi, I.lmh);
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// half h = dot (lm.rgb,1.h/3.h);
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half h = get_hemi(lm);
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# ifdef USE_R2_STATIC_SUN
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// ms = lm.w ;
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ms = get_sun(lm);
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# endif
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#else
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half h = I.position.w ;
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# ifdef USE_R2_STATIC_SUN
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ms = I.tcdh.w ;
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# endif
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#endif
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// 2. Standart output
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O.Ne = half4 (normalize((half3)I.N.xyz), h );
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O.position = half4 (I.position.xyz + O.Ne.xyz*def_virtualh/2.h , ms ); //.
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O.C = half4 (D.rgb, def_gloss ); // OUT: rgb.gloss
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return O;
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}
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