add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.h"
uniform half3x4 m_v2w ;
uniform float4 screen_res;
struct _input
{
float4 hpos : POSITION;
#ifdef USE_VTF
float4 tc0 : TEXCOORD0; // tc.xy, tc.w = tonemap scale
#else
float2 tc0 : TEXCOORD0; // tc.xy
#endif
float2 tcJ : TEXCOORD1; // jitter coords
};
struct v2p
{
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
};
float4 main(_input I) : COLOR0
{
//float4 P = tex2D (s_position, I.tc0); // position.(mtl or sun)
// FIXME: Should add a half-texel offset to I.tc0 here
// This would fix horizontal line issue
float4 P0 = tex2D (s_position, I.tc0 + 0.5f * screen_res.zw ); // position.(mtl or sun)
float4 P1 = tex2D (s_position, I.tc0 - 0.5f * screen_res.zw ); // position.(mtl or sun)
float4 P2 = tex2D (s_position, I.tc0 + 0.5f * float2(screen_res.z, -screen_res.w) ); // position.(mtl or sun)
float4 P3 = tex2D (s_position, I.tc0 + 0.5f * float2(-screen_res.z, screen_res.w) ); // position.(mtl or sun)
float4 P = P0;
if (P1.z < P.z) P = P1;
if (P2.z < P.z) P = P2;
if (P3.z < P.z) P = P3;
#if SSAO_OPT_DATA == 2
return float4(P.zzzz);
#else // USE_HBAO == 2
P = tex2D (s_position, I.tc0 - 0.5f * screen_res.zw);
return float4(P.zzzz);
#endif // USE_HBAO == 2
}