add game&rawdata
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8
gamedata/shaders/r2/details_lod.s
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8
gamedata/shaders/r2/details_lod.s
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin ("lod","lod")
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: blend (false, blend.one, blend.zero)
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: zb (true, true)
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: fog (false)
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shader:sampler ("s_base") :texture (t_base)
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shader:sampler ("s_hemi") :texture (t_base .. "_nm")
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end
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