add game&rawdata
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21
gamedata/shaders/r2/distort.ps
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21
gamedata/shaders/r2/distort.ps
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#include "common.h"
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struct v2p
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{
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float2 tc: TEXCOORD0; // base & distort
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};
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// uniform sampler2D s_base;
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uniform sampler2D s_distort;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main ( v2p I ) : COLOR
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{
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half2 distort = tex2D (s_distort, I.tc);
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half2 offset = (distort.xy-.5h)*def_distort;
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half3 image = tex2D (s_base, I.tc + offset);
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// out
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return half4 (image,1); // +mov
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}
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