add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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#ifndef HMODEL_H
#define HMODEL_H
#include "common.h"
uniform samplerCUBE env_s0 ;
uniform samplerCUBE env_s1 ;
uniform float4 env_color ; // color.w = lerp factor
uniform float3x4 m_v2w ;
void hmodel (out float3 hdiffuse, out float3 hspecular, float m, float h, float s, float3 point, float3 normal)
{
// hscale - something like diffuse reflection
float3 nw = mul (m_v2w,normal);
float hscale = h; //. * (.5h + .5h*nw.y);
#ifdef USE_GAMMA_22
hscale = (hscale*hscale); // make it more linear
#endif
// reflection vector
float3 v2point = mul (m_v2w,normalize(point));
float3 vreflect= reflect (v2point,nw);
float hspec = .5h+.5h*dot (vreflect,v2point);
// material
float4 light = tex3D (s_material, float3(hscale, hspec, m) ); // sample material
// diffuse color
float3 e0d = texCUBE (env_s0,nw);
float3 e1d = texCUBE (env_s1,nw);
float3 env_d = env_color.xyz*lerp(e0d,e1d,env_color.w);
hdiffuse = env_d *light.xyz + L_ambient.rgb ;
// specular color
float3 e0s = texCUBE (env_s0,vreflect);
float3 e1s = texCUBE (env_s1,vreflect);
float3 env_s = env_color.xyz*lerp(e0s,e1s,env_color.w);
hspecular = env_s *light.w * s ;
}
void hmodel_table (out float3 hdiffuse, out float3 hspecular, float m, float h, float s, float3 point, float3 normal)
{
// hscale - something like diffuse reflection
float hscale = h;
// reflection vector
float3 v2point = normalize (point);
float3 vreflect= reflect (v2point,normal);
float hspec = .5h+.5h*dot (vreflect,v2point);
// material
float4 light = tex3D (s_material, float3(hscale, hspec, m) ); // sample material
// diffuse color
float3 env_d = texCUBE (env_s0,normal);
// specular color
float3 env_s = texCUBE (env_s0,vreflect);
//
hdiffuse = env_d *light.xyz + L_ambient.rgb ;
hspecular = env_s *light.w * s ;
}
#endif