add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,32 @@
#include "common.hlsli"
#include "sload.hlsli"
struct vf
{
float4 hpos : POSITION;
float3 position : TEXCOORD0;
float2 tc0 : TEXCOORD1;
float2 tc1 : TEXCOORD2;
float4 af : COLOR1;
};
void main(in vf I, out f_deffer O)
{
// 1. Base texture + kill pixels with low alpha
float4 D0 = tex2D(s_base, I.tc0);
float4 D1 = tex2D(s_base, I.tc1);
float4 H0 = tex2D(s_hemi, I.tc0);
float4 H1 = tex2D(s_hemi, I.tc1);
float4 D = lerp(D0, D1, I.af.w);
float4 H = lerp(H0, H1, I.af.w);
H.xyz = H.rgb * 2.0f - 1.0f;
D.w *= I.af.z;
H.w *= I.af.x;
clip(D.w - (96.h / 255.h));
float3 N = normalize(H.xyz);
O = pack_gbuffer(float4(N, H.w), float4(I.position, 0.0f), float4(D.xyz, def_gloss));
}