add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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#ifndef MBLUR_H
#define MBLUR_H
#ifndef USE_MBLUR
float3 mblur(float2 UV, float3 pos, float3 c_original)
{
return c_original;
}
#else
#include "common.hlsli"
uniform float4x4 m_current;
uniform float4x4 m_previous;
uniform float2 m_blur; // scale_x / 12, scale_y / 12
#define MBLUR_SAMPLES float(12.0f)
#define MBLUR_CLAMP float(0.001f)
float3 mblur(float2 UV, float3 pos, float3 c_original)
{
float4 pos4 = float4(pos, 1.0f);
float4 p_current = mul(m_current, pos4);
float4 p_previous = mul(m_previous, pos4);
float2 p_velocity = m_blur * ((p_current.xy / p_current.w) - (p_previous.xy / p_previous.w));
p_velocity = clamp(p_velocity, -MBLUR_CLAMP, +MBLUR_CLAMP);
// For each sample, sum up each sample's color in "Blurred" and then divide
// to average the color after all the samples are added.
float3 blurred = c_original;
blurred += tex2D(s_image, p_velocity * 1.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 2.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 3.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 4.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 5.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 6.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 7.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 8.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 9.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 10.h + UV).rgb;
blurred += tex2D(s_image, p_velocity * 11.h + UV).rgb;
return blurred / MBLUR_SAMPLES;
}
#endif
#endif