add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,51 @@
#include "common.h"
#include "skin.h"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float3 c0 : COLOR0; // color
float fog : FOG;
};
vf _main (v_model v)
{
vf o;
float4 pos = v.P;
float3 pos_w = mul (m_W, pos);
float3 norm_w = normalize (mul(m_W,v.N));
o.hpos = mul (m_WVP, pos); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
o.c0 = calc_model_lq_lighting(norm_w);
o.fog = saturate(calc_fogging (float4(pos_w,1))); // fog, input in world coords
return o;
}
/////////////////////////////////////////////////////////////////////////
#ifdef SKIN_NONE
vf main_vs_2_0(v_model v) { return _main(v); }
#endif
#ifdef SKIN_0
vf main_vs_2_0(v_model_skinned_0 v) { return _main(skinning_0(v)); }
#endif
#ifdef SKIN_1
vf main_vs_2_0(v_model_skinned_1 v) { return _main(skinning_1(v)); }
#endif
#ifdef SKIN_2
vf main_vs_2_0(v_model_skinned_2 v) { return _main(skinning_2(v)); }
#endif
#ifdef SKIN_3
vf main_vs_2_0(v_model_skinned_3 v) { return _main(skinning_3(v)); }
#endif
#ifdef SKIN_4
vf main_vs_2_0(v_model_skinned_4 v) { return _main(skinning_4(v)); }
#endif