add game&rawdata
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gamedata/shaders/r2/model_env_lq.ps
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24
gamedata/shaders/r2/model_env_lq.ps
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#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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half3 tc1: TEXCOORD1; // environment
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half4 c0: COLOR0; // sun.(fog*fog)
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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uniform samplerCUBE s_env ;
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half4 main ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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half4 t_env = texCUBE (s_env, I.tc1);
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half3 base = lerp (t_env,t_base,t_base.a);
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half3 light = I.c0;
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half3 final = light*base*2;
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// out
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return half4 (final.r,final.g,final.b,t_base.a*I.c0.a);
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}
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