add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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#include "common.hlsli"
struct v2p
{
float2 tc0: TEXCOORD0; // base
float3 tc1: TEXCOORD1; // environment
float4 c0: COLOR0; // sun.(fog*fog)
};
//////////////////////////////////////////////////////////////////////////////////////////
float resize(float input, float factor, float offset)
{
return (input-0.5f+offset) / factor+0.5f-offset;
}
// Pixel
uniform float4 screen_res;
uniform float4 m_hud_params;
uniform float4 m_zoom_deviation;
uniform sampler2D s_vp2;
float4 main ( v2p I ) : COLOR
{
// Ïðîèçâîäèì âûáîðêó ïðàâîé è ëåâîé ïîëîâèí òåêñòóðû ñ ñåòêîé
float2 coords = I.tc0;
coords.x *= 0.5;
float4 base2 = tex2D(s_base, coords);
coords.x += 0.5;
float4 t_base = tex2D(s_base, coords);
// Ìèêñóåì ïîëîâèíêè â ñîîòâåòñòâèè ñ òåêóùèì óðîâíåì ïîäñâåòêè
t_base = lerp(base2, t_base, m_zoom_deviation.z);
//ñäâèã îò ñîñòîÿíèÿ îðóæèÿ
I.tc0.x = I.tc0.x+m_zoom_deviation.x;
I.tc0.y = I.tc0.y+m_zoom_deviation.y;
// Ðàñòÿãèâàåì êàðòèíêó â ëèíçå òàê, ÷òîáû íà ëþáîì ðàçðåøåíèè ýêðàíà áûëè ïðàâèëüíûå ïðîïîðöèè
I.tc0.x = resize(I.tc0.x, screen_res.x/screen_res.y, 0);
float4 t_vp2 = tex2D(s_vp2, I.tc0);
float2 offset = distance(I.tc0, float2( .5f, .5f )) * float2(m_hud_params.z, m_hud_params.z);
// Àááåðàöèÿ
t_vp2.r = tex2D( s_vp2, I.tc0+offset).r;
t_vp2.b = tex2D( s_vp2, I.tc0-offset).b;
// Ìèêñóåì âñ¸ è ñîáèðàåì ôèíàëüíóþ êàðòèíêó
float3 final = lerp(t_vp2, t_base, t_base.a);
// out
return float4(final.r, final.g, final.b, min(m_hud_params.y, m_hud_params.a));
}