add game&rawdata
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14
gamedata/shaders/r2/models_digiclock_ml_screen.lua
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14
gamedata/shaders/r2/models_digiclock_ml_screen.lua
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("deffer_model","model_digiclock_ml")
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: fog (false)
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: emissive (true)
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shader:sampler ("s_base") :texture (t_base)
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shader:sampler ("s_lmap"):texture("$alphadxt1")
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader:begin("deffer_model", "accum_emissive")
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: zb (true,false)
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: fog (false)
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: emissive (true)
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end
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