add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.h"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
half4 c : COLOR0; // diffuse
#ifdef USE_SOFT_PARTICLES
// Igor: for additional depth dest
float4 tctexgen : TEXCOORD1;
#endif // USE_SOFT_PARTICLES
};
// Must be less than view near
#define DEPTH_EPSILON 0.1h
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main ( v2p I ) : COLOR
{
half4 result = I.c*tex2D (s_base,I.tc0);
// Igor: additional depth test
#ifdef USE_SOFT_PARTICLES
half4 _P = tex2Dproj (s_position, I.tctexgen);
half spaceDepth = _P.z-I.tctexgen.z-DEPTH_EPSILON;
if (spaceDepth < -2*DEPTH_EPSILON ) spaceDepth = 100000.0h; // Skybox doesn't draw into position buffer
//result.a *= saturate(spaceDepth*0.3h);
result.a *= Contrast( saturate(spaceDepth*1.3h), 2);
result.rgb *= Contrast( saturate(spaceDepth*1.3h), 2);
// result = Contrast( saturate(spaceDepth*1.3h), 2);
// result = saturate (spaceDepth*5.0);
// result.a = 1;
#endif // USE_SOFT_PARTICLES
return result;
}