add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
#ifdef USE_SOFT_PARTICLES
// Igor: for additional depth dest
float4 tctexgen : TEXCOORD1;
#endif // USE_SOFT_PARTICLES
};
// Pixel
uniform sampler s_distort;
float4 main(v2p I) : COLOR
{
float4 distort = tex2D(s_distort, I.tc0);
float factor = distort.a * dot(I.c.rgb, 0.33f);
/*
#ifdef USE_SOFT_PARTICLES
float2 zero = float2( 0.5, 0.5);
float alphaDistort;
float4 _P = tex2Dproj( s_position, I.tctexgen);
float spaceDepth = _P.z - I.tctexgen.z;
if (spaceDepth < -0.1h ) spaceDepth = 100000.0h; // Skybox doesn't draw into position buffer
alphaDistort = saturate(1.3*spaceDepth);
// alphaDistort = 0;
distort.xy = lerp ( zero, distort.xy, alphaDistort);
#endif // USE_SOFT_PARTICLES
*/
return float4(distort.rgb, factor);
}