add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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#include "common.h"
struct v2p
{
half4 color: COLOR0; // multiplier, color.w = noise_amount
half4 gray: COLOR1; // (.3,.3,.3.,amount)
half2 tc0: TEXCOORD0; // base1 (duality)
half2 tc1: TEXCOORD1; // base2 (duality)
half2 tc2: TEXCOORD2; // base (noise)
};
uniform sampler2D s_base0;
uniform sampler2D s_base1;
uniform sampler2D s_noise;
uniform half4 c_brightness;
uniform sampler2D s_grad0;
uniform sampler2D s_grad1;
uniform half4 c_colormap;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_2_0 ( v2p I ) : COLOR
{
half3 t_0 = tex2D (s_base0,I.tc0);
half3 t_1 = tex2D (s_base1,I.tc1);
half3 image_o = (t_0+t_1)*.5; // add_d2
half grad_i = dot (image_o,(0.3333h).xxx);
half3 image0 = tex2D (s_grad0, half2(grad_i,0.5));
half3 image1 = tex2D (s_grad1, half2(grad_i,0.5));
half3 image = lerp (image0, image1, c_colormap.y);
image = lerp (image_o, image, c_colormap.x);
half gray = dot (image,I.gray); // dp3
image = lerp (gray,image,I.gray.w); // mul/mad
half4 t_noise = tex2D (s_noise,I.tc2);
half3 noised = image*t_noise*2; // mul_2x
image = lerp (noised,image,I.color.w); // lrp ?
image = (image * I.color + c_brightness)*2; // mad
// out
return half4 (image,1); // +mov
}