add game&rawdata
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9
gamedata/shaders/r2/selflight.s
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9
gamedata/shaders/r2/selflight.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("dumb","dumb")
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: fog (false)
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: zb (false,false)
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: blend (true,blend.zero,blend.one)
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: aref (false,0)
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: sorting (2, false)
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shader:sampler ("s_base") :texture (t_base)
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end
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