add game&rawdata
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12
gamedata/shaders/r2/shadow_direct_base.ps
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12
gamedata/shaders/r2/shadow_direct_base.ps
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#include "common.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main ( v_shadow_direct I ) : COLOR
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{
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#ifdef USE_HWSMAP
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return 0;
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#else
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return I.depth;
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#endif
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}
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