add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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//////////////////////////////////////////////////
// All comments by Nivenhbro are preceded by !
/////////////////////////////////////////////////
#ifndef SHARED_COMMON_H
#define SHARED_COMMON_H
//
uniform half3x4 m_W;
uniform half3x4 m_V;
uniform half4x4 m_P;
uniform half3x4 m_WV;
uniform half4x4 m_VP;
uniform half4x4 m_WVP;
uniform float4x4 m_texgen;
uniform float4x4 mVPTexgen;
uniform half4 timers;
uniform half4 fog_plane;
uniform float4 fog_params; // x=near*(1/(far-near)), ?,?, w = -1/(far-near)
uniform half4 fog_color;
uniform float3 L_sun_color;
uniform half3 L_sun_dir_w;
uniform half3 L_sun_dir_e;
uniform half4 L_hemi_color;
uniform half4 L_ambient; // L_ambient.w = skynbox-lerp-factor
uniform float3 eye_position;
uniform half3 eye_direction;
uniform half3 eye_normal;
uniform float4 dt_params;
half3 unpack_normal (half3 v) { return 2*v-1; }
half3 unpack_bx2 (half3 v) { return 2*v-1; }
float3 unpack_bx4 (float3 v) { return 4*v-2; } //!reduce the amount of stretching from 4*v-2 and increase precision
float2 unpack_tc_base (float2 tc, float du, float dv) {
return (tc.xy + float2 (du,dv))*(32.f/32768.f); //!Increase from 32bit to 64bit floating point
}
float2 unpack_tc_lmap (half2 tc) { return tc*(1.f/32768.f); } // [-1 .. +1 ]
float calc_cyclic (float x) {
float phase = 1/(2*3.141592653589f);
float sqrt2 = 1.4142136f;
float sqrt2m2 = 2.8284271f;
float f = sqrt2m2*frac(x)-sqrt2; // [-sqrt2 .. +sqrt2] !No changes made, but this controls the grass wave (which is violent if I must say)
return f*f - 1.f; // [-1 .. +1]
}
float2 calc_xz_wave (float2 dir2D, float frac) {
// Beizer
float2 ctrl_A = float2(0.f, 0.f );
float2 ctrl_B = float2(dir2D.x, dir2D.y );
return lerp (ctrl_A, ctrl_B, frac); //!This calculates tree wave. No changes made
}
#endif