add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.h"
uniform half3x4 m_v2w ;
uniform sampler2D s_half_depth;
#include "ssao_blur.ps"
#include "ssao.ps"
#include "ssao_hbao.ps"
struct _input
{
float4 hpos : POSITION;
#ifdef USE_VTF
float4 tc0 : TEXCOORD0; // tc.xy, tc.w = tonemap scale
#else
float2 tc0 : TEXCOORD0; // tc.xy
#endif
float2 tcJ : TEXCOORD1; // jitter coords
};
struct v2p
{
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
};
float4 main(_input I) : COLOR0
{
float4 P = tex2D (s_position, I.tc0); // position.(mtl or sun)
float4 N = tex2D (s_normal, I.tc0); // normal.hemi
#ifndef USE_HBAO
float o = calc_ssao(P, N, I.tc0, I.tcJ);
#else
// NOw is not supported
float o = 1.0f;//hbao_calc(P, N, I.tc0.xy, I.hpos);
#endif
return float4(o, P.z, 0, 0);
}