add game&rawdata
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gamedata/shaders/r2/test/p2b_clouds.ps.log
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52
gamedata/shaders/r2/test/p2b_clouds.ps.log
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--------------------------------------------------------------------------------
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Running performance on file test\p2B_clouds.ps
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-------------------- NV40 --------------------
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Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v65.04
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IPU0 ------ Simplified schedule: --------
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Pass | Unit | uOp | PC: Op
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-----+--------+------+-------------------------
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1 | SCT0 | div | 0: TEXh h1.xyz, f[TEX0], TEX0;
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| SCT1 | div | 1: MOVh h0, f[COL0];
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| TEX | tex | 0: TEXh h1.xyz, f[TEX0], TEX0;
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| SRB | col | 2: MOVh h1.w, const.---x;
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| SCB1 | mul | 2: MOVh h1.w, const.---x;
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| | |
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2 | SCT0 | div | 4: TEXh h2.xyz, f[TEX1], TEX1;
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| TEX | tex | 4: TEXh h2.xyz, f[TEX1], TEX1;
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| SCB0 | add | 5: ADDh h1.xyz, h1, h2;
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| | |
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3 | SCT0 | mul | 6: MULh h0.xyz, h1, h0;
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4 | SCT0 | mov | 7: TEXh h1.x, h1.wwww, TEX2;
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| TEX | tex | 7: TEXh h1.x, h1.wwww, TEX2;
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| SCB0 | mul | 8: MULh h0.xyz, h0, h1.xxx-;
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Pass SCT TEX SCB
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1: 50% 100% 25%
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2: 50% 100% 75%
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3: 75% 0% 0%
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4: 0% 100% 75%
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MEAN: 43% 75% 43%
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Pass SCT0 SCT1 TEX SCB0 SCB1
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1: 100% 0% 100% 0% 100%
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2: 100% 0% 100% 100% 0%
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3: 100% 0% 0% 0% 0%
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4: 0% 0% 100% 100% 0%
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MEAN: 75% 0% 75% 50% 25%
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Cycles: 4.00 :: R Regs Used: 2 :: R Regs Max Index (0 based): 1
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--------------------------------------------------------------------------------
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Running performance on file test\p2b_clouds.ps
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-------------------- NV40 --------------------
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Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v81.95
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Cycles: 4.00 :: R Regs Used: 2 :: R Regs Max Index (0 based): 1
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Pixel throughput (assuming 1 cycle texture lookup) 1.60 GP/s
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--------------------------------------------------------------------------------
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Running performance on file test\p2b_clouds.ps
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-------------------- G70 --------------------
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Target: GeForce 7800 GT (G70) :: Unified Compiler: v81.95
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Cycles: 4.00 :: R Regs Used: 2 :: R Regs Max Index (0 based): 1
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Pixel throughput (assuming 1 cycle texture lookup) 2.40 GP/s
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