add game&rawdata
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gamedata/shaders/r2/test/p30_clouds.ps
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40
gamedata/shaders/r2/test/p30_clouds.ps
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//
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// Generated by Microsoft (R) D3DX9 Shader Compiler 9.07.239.0000
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//
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// fxc /DUSE_SHADER3=1 /nologo /Tps_3_0 /Emain /Zpr /Fctest\p30_clouds.ps
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// clouds.ps
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//
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//
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// Parameters:
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//
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// sampler2D s_clouds0;
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// sampler2D s_clouds1;
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// sampler2D s_tonemap;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// s_clouds0 s0 1
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// s_clouds1 s1 1
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// s_tonemap s2 1
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//
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ps_3_0
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def c0, 0.5, 0, 0, 0
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dcl_color_pp v0
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dcl_texcoord_pp v1.xy
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dcl_texcoord1_pp v2.xy
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dcl_2d s0
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dcl_2d s1
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dcl_2d s2
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texld_pp r0, v1, s0
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texld_pp r1, v2, s1
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add_pp r0.xyz, r0, r1
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mul_pp r1.xyz, r0, v0
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texld_pp r0, c0.x, s2
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mul_pp oC0.xyz, r1, r0.x
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mov_pp oC0.w, v0.w
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// approximately 7 instruction slots used (3 texture, 4 arithmetic)
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