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98
gamedata/shaders/r2/test/p30_deffer_impl_flat_d.ps
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98
gamedata/shaders/r2/test/p30_deffer_impl_flat_d.ps
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//
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// Generated by Microsoft (R) D3DX9 Shader Compiler 9.07.239.0000
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//
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// fxc /DUSE_SHADER3=1 /nologo /Tps_3_0 /Emain /Zpr
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// /Fctest\p30_deffer_impl_flat_d.ps deffer_impl_flat_d.ps
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//
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//
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// Parameters:
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//
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// float4 L_material;
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// sampler2D s_base;
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// sampler2D s_dn_a;
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// sampler2D s_dn_b;
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// sampler2D s_dn_g;
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// sampler2D s_dn_r;
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// sampler2D s_dt_a;
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// sampler2D s_dt_b;
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// sampler2D s_dt_g;
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// sampler2D s_dt_r;
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// sampler2D s_mask;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// L_material c0 1
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// s_base s0 1
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// s_mask s1 1
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// s_dt_r s2 1
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// s_dt_g s3 1
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// s_dt_b s4 1
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// s_dt_a s5 1
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// s_dn_r s6 1
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// s_dn_g s7 1
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// s_dn_b s8 1
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// s_dn_a s9 1
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//
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ps_3_0
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def c1, 1, -0.5, 0.5, 0.0250000004
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def c2, 0.00784313772, 0, 0, 0
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dcl_texcoord v1.xy
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dcl_texcoord1 v2.xyz
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dcl_texcoord2_pp v3.xyz
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dcl_texcoord3_pp v4.xyz
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dcl_texcoord4_pp v5.xyz
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dcl_texcoord5 v6.xy
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dcl_2d s0
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dcl_2d s1
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dcl_2d s2
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dcl_2d s3
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dcl_2d s4
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dcl_2d s5
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dcl_2d s6
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dcl_2d s7
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dcl_2d s8
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dcl_2d s9
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texld_pp r0, v6, s5
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texld_pp r2, v6, s4
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texld_pp r3, v6, s2
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texld_pp r4, v6, s3
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texld_pp r1, v1, s1
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dp4_pp r0.w, r1, c1.x
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rcp_pp r0.w, r0.w
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mul_pp r1, r1, r0.w
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mul_pp r4.xyz, r4, r1.y
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mad_pp r3.xyz, r3, r1.x, r4
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mad_pp r2.xyz, r2, r1.z, r3
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mad_pp r4.xyz, r0, r1.w, r2
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texld_pp r0, v1, s0
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texld_pp r2, v6, s6
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texld_pp r3, v6, s7
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add_pp r3.xyz, r3.wzyw, c1.y
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add_pp r2.xyz, r2.wzyw, c1.y
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mul_pp r3.xyz, r1.y, r3
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mad_pp r3.xyz, r2, r1.x, r3
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texld_pp r2, v6, s8
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add_pp r2.xyz, r2.wzyw, c1.y
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mad_pp r3.xyz, r2, r1.z, r3
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texld_pp r2, v6, s9
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add_pp r1.xyz, r2.wzyw, c1.y
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mul_pp r2.xyz, r4, r0
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mad_pp r0.xyz, r1, r1.w, r3
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mov_pp oC1.w, r0.w
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mul_pp r0.w, r0.z, c1.z
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dp3_pp r1.x, v3, r0.xyww
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mul_pp r0.xyz, r0, c1.xxzw
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dp3_pp r1.y, v4, r0
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dp3_pp r1.z, v5, r0
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add_pp oC2.xyz, r2, r2
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nrm_pp r0.xyz, r1
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mad_pp oC0.xyz, r0, c1.w, v2
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mov_pp oC1.xyz, r0
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mov_pp oC0.w, c0.w
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mov_pp oC2.w, c2.x
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// approximately 40 instruction slots used (10 texture, 30 arithmetic)
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