add game&rawdata
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gamedata/shaders/r2/test/p30_sky2.ps.log
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57
gamedata/shaders/r2/test/p30_sky2.ps.log
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--------------------------------------------------------------------------------
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Running performance on file test\p30_sky2.ps
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-------------------- NV40 --------------------
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Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v65.04
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IPU0 ------ Simplified schedule: --------
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Pass | Unit | uOp | PC: Op
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-----+--------+------+-------------------------
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1 | SCT0 | div | 0: TEXh h0.xyz, f[TEX1], TEX0;
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| TEX | tex | 0: TEXh h0.xyz, f[TEX1], TEX0;
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| SCB1 | mov | 1: MOVr r1.w, const.---x;
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| | |
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2 | SCT0/1 | div | 3: MOVh h1, f[TEX0];
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| SCB0 | mad | 4: MADh h2.xyz,-h1.www-, h0, h0;
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| SCB1 | mul | 5: MOVh h0.w, const.---x;
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| | |
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3 | SCT0 | div | 7: TEXh h0.xyz, f[TEX2], TEX1;
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| TEX | tex | 7: TEXh h0.xyz, f[TEX2], TEX1;
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| SCB0 | mad | 8: MADh h0.xyz, h1.www-, h0, h2;
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| | |
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4 | SCT0 | mov | 9: TEXh h2.x, r1.wwww, TEX2;
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| TEX | tex | 9: TEXh h2.x, r1.wwww, TEX2;
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| SCB0 | mul | 10: MULh*2 h0.xyz, h0, h1;
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| | |
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5 | SCT0 | mul | 11: MULh h0.xyz, h0, h2.xxx-;
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| SCB0/1 | mul | 12: MULh h4, h0, const.xxxy;
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Pass SCT TEX SCB
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1: 50% 100% 25%
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2: 100% 0% 100%
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3: 50% 100% 75%
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4: 0% 100% 75%
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5: 75% 0% 100%
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MEAN: 55% 60% 75%
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Pass SCT0 SCT1 TEX SCB0 SCB1
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1: 100% 0% 100% 0% 100%
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2: 100% 100% 0% 100% 100%
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3: 100% 0% 100% 100% 0%
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4: 0% 0% 100% 100% 0%
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5: 100% 0% 0% 100% 100%
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MEAN: 80% 20% 60% 80% 60%
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Cycles: 5.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 2
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--------------------------------------------------------------------------------
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Running performance on file test\p30_sky2.ps
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-------------------- NV40 --------------------
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Target: GeForce 6800 Ultra (NV40) :: Unified Compiler: v81.95
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Cycles: 5.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 2
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Pixel throughput (assuming 1 cycle texture lookup) 1.28 GP/s
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--------------------------------------------------------------------------------
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Running performance on file test\p30_sky2.ps
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-------------------- G70 --------------------
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Target: GeForce 7800 GT (G70) :: Unified Compiler: v81.95
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Cycles: 5.00 :: R Regs Used: 3 :: R Regs Max Index (0 based): 2
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Pixel throughput (assuming 1 cycle texture lookup) 1.92 GP/s
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