add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
51
gamedata/shaders/r2/waterd.ps
Normal file
51
gamedata/shaders/r2/waterd.ps
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
#include "common.h"
|
||||
#include "shared\waterconfig.h"
|
||||
|
||||
struct v2p
|
||||
{
|
||||
half2 tbase: TEXCOORD0; // base
|
||||
half2 tdist0: TEXCOORD1; // d0
|
||||
half2 tdist1: TEXCOORD2; // d1
|
||||
float4 tctexgen : TEXCOORD3 ;
|
||||
};
|
||||
|
||||
uniform sampler2D s_distort;
|
||||
#define POWER .5h
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel
|
||||
half4 main ( v2p I ) : COLOR
|
||||
{
|
||||
half4 t_base = tex2D (s_base, I.tbase );
|
||||
|
||||
half2 t_d0 = tex2D (s_distort, I.tdist0 );
|
||||
half2 t_d1 = tex2D (s_distort, I.tdist1 );
|
||||
half2 distort = (t_d0+t_d1)*0.5; // average
|
||||
half2 zero = half2 (0.5,0.5);
|
||||
half2 faded = lerp (distort,zero, t_base.a );
|
||||
|
||||
// Igor: additional depth test
|
||||
#ifdef USE_SOFT_WATER
|
||||
#ifdef NEED_SOFT_WATER
|
||||
half alphaDistort;
|
||||
half4 _P = tex2Dproj (s_position, I.tctexgen);
|
||||
half waterDepth = _P.z-I.tctexgen.z;
|
||||
alphaDistort = saturate(5*waterDepth);
|
||||
faded = lerp ( zero, faded, alphaDistort);
|
||||
#endif // NEED_SOFT_WATER
|
||||
#endif // USE_SOFT_WATER & NEED_SOFT_WATER
|
||||
|
||||
half2 faded_bx2 = (faded*2-1)*W_DISTORT_POWER;
|
||||
half faded_dot = dot (half3(faded_bx2,0),.75 ); //0.75
|
||||
half alpha = .5f ; //abs (faded_dot);
|
||||
|
||||
|
||||
faded = faded*POWER - .5*POWER + 0.5 ;
|
||||
|
||||
// out
|
||||
// Igor: need for alpha water
|
||||
#ifdef NEED_SOFT_WATER
|
||||
return half4 (faded, 0.0h, alpha);
|
||||
#else // NEED_SOFT_WATER
|
||||
return half4 (faded, .08h, alpha);
|
||||
#endif // NEED_SOFT_WATER
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue