add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,33 @@
#include "common.h"
/*
struct v2p
{
float2 tc0: TEXCOORD0; // Texture coordinates (for sampling maps)
float2 tc1: TEXCOORD1; // Texture coordinates (for sampling maps)
float2 tc2: TEXCOORD2; // Texture coordinates (for sampling maps)
float2 tc3: TEXCOORD3; // Texture coordinates (for sampling maps)
};
*/
uniform float4 b_params;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( p_build I ) : SV_Target
{
// hi-rgb.base-lum
// float3 s0 = tex2D (s_image, I.tc0);
// float3 s1 = tex2D (s_image, I.tc1);
// float3 s2 = tex2D (s_image, I.tc2);
// float3 s3 = tex2D (s_image, I.tc3);
float3 s0 = s_image.Sample( smp_rtlinear, I.Tex0);
float3 s1 = s_image.Sample( smp_rtlinear, I.Tex1);
float3 s2 = s_image.Sample( smp_rtlinear, I.Tex2);
float3 s3 = s_image.Sample( smp_rtlinear, I.Tex3);
float3 avg = ( (s0+s1) + (s2+s3) )/2;
float hi = dot( avg, 1.h )-b_params.x ; // assume def_hdr equal to 3.0
return float4( avg, hi );
}