add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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@ -0,0 +1,74 @@
#include "common.h"
/*
struct v2p
{
float4 tc0: TEXCOORD0; // Central
float4 tc1: TEXCOORD1; // -1,+1
float4 tc2: TEXCOORD2; // -2,+2
float4 tc3: TEXCOORD3; // -3,+3
float4 tc4: TEXCOORD4; // -4,+4
float4 tc5: TEXCOORD5; // -5,+5
float4 tc6: TEXCOORD6; // -6,+6
float4 tc7: TEXCOORD7; // -7,+7
};
*/
//////////////////////////////////////////////////////////////////////////////////////////
uniform float4 MiddleGray;
//////////////////////////////////////////////////////////////////////////////////////////
// perform 4x4 bilinear, 8x8p, the step (C)
// c): 8x8p => 1x1p with exp
// native bilinear
float sample( float2 tc )
{
// float4 data = tex2D(s_image,tc);
float4 data = s_image.Sample( smp_rtlinear, tc );
return dot( data, 1.h/4.h ); // sum components
}
float4 main ( p_filter I ) : SV_Target
{
// sample
float4 accum0;
accum0.x = sample(I.Tex0);
accum0.y = sample(I.Tex1);
accum0.z = sample(I.Tex2);
accum0.w = sample(I.Tex3);
float4 accum1;
accum1.x = sample(I.Tex4);
accum1.y = sample(I.Tex5);
accum1.z = sample(I.Tex6);
accum1.w = sample(I.Tex7);
float4 accum2;
accum2.x = sample(I.Tex0.wz);
accum2.y = sample(I.Tex1.wz);
accum2.z = sample(I.Tex2.wz);
accum2.w = sample(I.Tex3.wz);
float4 accum3;
accum3.x = sample(I.Tex4.wz);
accum3.y = sample(I.Tex5.wz);
accum3.z = sample(I.Tex6.wz);
accum3.w = sample(I.Tex7.wz);
// perform accumulation
float4 final;
final.x = dot(accum0,1/4.h);
final.y = dot(accum1,1/4.h);
final.z = dot(accum2,1/4.h);
final.w = dot(accum3,1/4.h);
float result = dot(final, 1/4.h);
// OK
float scale = MiddleGray.x / (result*MiddleGray.y + MiddleGray.z); // final
// float scale_prev = tex2D (s_tonemap,I.tc0).x;
float scale_prev = s_tonemap.Sample( smp_nofilter, I.Tex0 ).x;
float rvalue = lerp (scale_prev,scale,MiddleGray.w);
// clamp (rvalue, 1.f/8.f, 2.0f);
clamp (rvalue, 1.f/128.f, 20.0f);
return rvalue ;
}