add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,27 @@
#include "common.h"
struct _in
{
float4 P : POSITIONT; // xy=pos, zw=tc0
float2 tcJ : TEXCOORD0; // jitter coords
};
struct v2p
{
float4 tc0 : TEXCOORD0; // tc.xy, tc.w = tonemap scale
float2 tcJ : TEXCOORD1; // jitter coords
float4 hpos: SV_Position;
};
//////////////////////////////////////////////////////////////////////////////////////////
// Vertex
v2p main ( _in I )
{
v2p O;
O.hpos = float4 (I.P.x, -I.P.y, 0, 1);
float scale = s_tonemap.Load(int3(0,0,0)).x;
O.tc0 = float4 (I.P.zw, scale, scale);
O.tcJ = I.tcJ;
return O;
}
FXVS;