add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

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#include "common.h"
// Igor: used for volumetric light
#ifndef USE_MSAA
Texture2D s_vollight;
#else
Texture2DMS<float4, MSAA_SAMPLES> s_vollight;
#endif
struct _input
{
float4 tc0 : TEXCOORD0; // tc.xy, tc.w = tonemap scale
};
struct _out
{
float4 low : SV_Target0;
float4 high : SV_Target1;
};
// TODO: DX10: Use load instead of sample
_out main( _input I )
{
// final tone-mapping
float tm_scale = I.tc0.w; // interpolated from VS
_out o;
float4 color;
#ifndef USE_MSAA
color = s_vollight.Load(int3(I.tc0.xy*pos_decompression_params2.xy, 0));
#else // USE_MSAA
color = s_vollight.Load(int3(I.tc0.xy*pos_decompression_params2.xy, 0), 0);
[unroll] for(int iSample = 1; iSample < MSAA_SAMPLES; ++iSample)
{
color += s_vollight.Load(int3(I.tc0*pos_decompression_params2.xy, 0), iSample);
}
color /= MSAA_SAMPLES;
#endif // USE_MSAA
tonemap(o.low, o.high, color, tm_scale );
return o;
}