add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,39 @@
#include "common.h"
#include "sload.h"
f_deffer main ( p_bumped I )
{
f_deffer O;
surface_bumped S = sload (I);
// Sample normal, rotate it by matrix, encode position
float3 Ne = mul (float3x3(I.M1, I.M2, I.M3), S.normal);
Ne = normalize (Ne);
// hemi,sun,material
float ms = xmaterial ;
#ifdef USE_LM_HEMI
// float4 lm = tex2D (s_hemi, I.lmh);
float4 lm = s_hemi.Sample( smp_rtlinear, I.lmh);
// float h = dot (lm.rgb,1.h/3.h);
float h = get_hemi(lm);
# ifdef USE_R2_STATIC_SUN
// ms = lm.w;
ms = get_sun(lm);
# endif
#else
float h = I.position.w ;
# ifdef USE_R2_STATIC_SUN
ms = I.tcdh.w ;
# endif
#endif
O = pack_gbuffer(
float4 (Ne, h ),
float4 (I.position.xyz + Ne*S.height*def_virtualh, ms ),
// float4 (I.position.xyz, ms),
float4 (S.base.xyz, S.gloss ) );
return O;
}