add game&rawdata
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13
gamedata/shaders/r3/distort.s
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13
gamedata/shaders/r3/distort.s
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("stub_notransform_t","distort")
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: fog (false)
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: zb (false,false)
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-- TODO: DX10: Implement samplers
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-- shader:sampler ("s_base") :texture("$user$generic0") : clamp() : f_linear ()
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-- shader:sampler ("s_distort") :texture("$user$generic1") : clamp() : f_linear ()
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shader:dx10texture ("s_base", "$user$generic0")
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shader:dx10texture ("s_distort", "$user$generic1")
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shader:dx10sampler ("smp_rtlinear");
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end
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