add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,21 @@
#include "fluid_common.h"
float GravityBuoyancy;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( p_fluidsim input ) : SV_Target
{
float3 npos = GetAdvectedPosTexCoords(input);
float4 Velocity = Texture_velocity0.SampleLevel( samLinear, npos, 0) * modulate;
#ifdef USE_GRAVITY
float Dencity = Texture_color.SampleLevel( samLinear, npos, 0);
Velocity.y += Dencity * GravityBuoyancy;
#endif // USE_GRAVITY
return Velocity;
}