add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
26
gamedata/shaders/r3/fluid_jacobi.ps
Normal file
26
gamedata/shaders/r3/fluid_jacobi.ps
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#include "fluid_common.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel
|
||||
float4 main( p_fluidsim input ) : SV_Target
|
||||
{
|
||||
float pCenter = Texture_pressure.SampleLevel( samPointClamp, input.texcoords, 0 );
|
||||
// Texture_tempvector contains the "divergence" computed by PS_DIVERGENCE
|
||||
float bC = Texture_tempvector.SampleLevel( samPointClamp, input.texcoords, 0 );
|
||||
|
||||
float pL = Texture_pressure.SampleLevel( samPointClamp, LEFTCELL, 0 );
|
||||
float pR = Texture_pressure.SampleLevel( samPointClamp, RIGHTCELL, 0 );
|
||||
float pB = Texture_pressure.SampleLevel( samPointClamp, BOTTOMCELL, 0 );
|
||||
float pT = Texture_pressure.SampleLevel( samPointClamp, TOPCELL, 0 );
|
||||
float pD = Texture_pressure.SampleLevel( samPointClamp, DOWNCELL, 0 );
|
||||
float pU = Texture_pressure.SampleLevel( samPointClamp, UPCELL, 0 );
|
||||
|
||||
if( IsBoundaryCell(LEFTCELL) ) pL = pCenter;
|
||||
if( IsBoundaryCell(RIGHTCELL) ) pR = pCenter;
|
||||
if( IsBoundaryCell(BOTTOMCELL) )pB = pCenter;
|
||||
if( IsBoundaryCell(TOPCELL) ) pT = pCenter;
|
||||
if( IsBoundaryCell(DOWNCELL) ) pD = pCenter;
|
||||
if( IsBoundaryCell(UPCELL) ) pU = pCenter;
|
||||
|
||||
return( pL + pR + pB + pT + pU + pD - bC ) /6.0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue